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Logo Collection by Spiders-Crew

Logo CollectionBSIC V2 **** 64K RAM SYSTEM 38911 BASIC BYTES FREE READY. LOAD"[U]LOGO/STLS.PRG",8,1: SEARCHING FOR [U]LOGO/STLS.PRG LOADING READY. RUN -

Logo Collection by Spiders-Crew

Logo Collection7 - - BEZZZ[[LQV[ %*/49> - ! AND WELCOME TO ANOTHER INTRO ANOTHER RELEASE ANOTHER THRILL AND (ALMOST) ANOTHER - ! UNLIKE YOU EXPECTED THE NAME OF THE RELEASE-WISE FATHERS OF THE - N-LOGOCOLLECTION ISN'T - ! THE GROUP CONSIST OF - R V3.0 BY CLARENCE/CADG( - READ OR RUN/STOP TO WRITEIY - RAST KNOWN MEMBER - ID CAVENAN LEFYEM - WAS A FAKE HANDLE USED - LOGO 20 BY: LIZART - [PRESS RUN/STOP TO ENTER THE COLLECTION]I(' - CFGGHHIIJJKLMMNOPQRSTUWXZ[]_ "$')+.147:> - GENIUS COMPOSER - 94 BY DR.ZOOM - CFGGHHIIJJKLMMNOPQRSTUWXZ[]_ "$')+.147:> - GENIUS COMPOSER - 94 BY DR.ZOOM - CFGGHHIIJJKLMMNOPQRSTUWXZ[]_ "$')+.147:> - GENIUS COMPOSER - 94 BY DR.ZOOM -

We Hate PC 2 by Spiders-Crew

We Hate PC 2 IF THIS DEMO WON'T RUN ON THE COMPO- COMPUTER AND THIS SHOULD RESULT IN NOT BEING SHOWED ON THE SCREEN AT ALL. THEN PLEASE DON'T SPOIL OUR WORK BY SPREADING THIS DEMO ANYWAY, BUT RETURN THIS DISK TO SPIDERS-CREW! THANKS IN ADVANCE! PS: WE ARE WILLING TO LEND OUR C64-SET! READY. -

We Hate PC 2 by Spiders-Crew

We Hate PC 2 - - - - ATE MUST END. - ND IT WILL. - ! - HIS DEMO IS THE FIRST MULTI-FILE DEMO BY - REW. - ACKING AND MAINLY LINKING THIS DEMO WAS A HELL OF A LOT OF WORK FOR ONE CODER ALONE. - HAT IS THE REASON THAT THE DEMO WAS DELAYED FOR SO LONG! - T IS SOMEWHERE IN BETWEEN AN OLD- STYLED MEGA-DEMO AND A NEW-STYLED - CP - J; - - - - - - - ATE MUST END. - ND IT WILL. - ! - HIS DEMO IS THE FIRST MULTI-FILE DEMO BY - REW. - ACKING AND MAINLY LINKING THIS DEMO WAS A HELL OF A LOT OF WORK FOR ONE CODER ALONE. - HAT IS THE REASON THAT THE DEMO WAS DELAYED FOR SO LONG! - T IS SOMEWHERE IN BETWEEN AN OLD- STYLED MEGA-DEMO AND A NEW-STYLED TRACKMO. - T HAS SOME QUITE OLD PARTS AND SOME MORE RECENT ONES. - HE DEMO WAS CREATED IN THE 3 YEARS AFTER - ARTY 8 (DECEMBER 1998) IN - ENMARK. - " 1 WAS RELEASED, IT REACHED THE 5TH PLACE IN THE DEMO COMPETITION WITH 9 ENTRIES. - 2" MOST OF THE ARTWORK IS DONE BY - ROTOVISION. - WOULD THEREFORE NOT COMPLAIN IF ANY ONE WOULD CALL THE DEMO A JOINT VENTURE BETWEEN - ROTOVISION. - OWEVER THERE IS 1 PICTURE DRAWN BY - . - HE DEMO ITSELF IS A BIT SENSITIVE TO WHAT HARDWARE IS USED TO PLAY THE DEMO. - T DOES NOT RUN ON EVERY - 64-SET IT SEEMS, - HAKE COULDN'T LET THIS DEMO RUN FROM THE BEGINNING TO THE END ON HIS - ERHAPS THIS HAS SOMETHING TO DO WITH THE LOADER. - 64 EMULATOR IT RUNS 100% OKAY. - TOO (OFCOURSE) AND ON MY AND MY BROTHER'S - 128+1571 IT ALSORUNS WITHOUT PROBLEMS. - OS ALSO IS NOT A PROBLEM AT ALL - SHOULD BE ALLOWED. - T A CERTAIN POINT THE DEMO STARTED TO CAUSE THE COMPUTER TO HANG, - FOUND OUT THAT IT HAD SOMETHING TO DO WITH THE STACK. - THINK THAT THE DE-PACKERS CAUSE A STACK OVERFLOW OR SOMETHING? - FIXED THAT PROBLEM BUT MAYBE THIS FIX ONLY WORK WITH CERTAIN HARDWARE?! - HERE ARE SOME SOUND GLITCHES, BUT THEY ARE CAUSED BY MY FAULT, BUT THEY AREN'T TOO UGLY AND SOME OF THEM - GOT RID OF BEFORE LINKING+PACKING. - F YOU SEE RED BORDERS OR A RED SCREEN THAN A LOAD-ERROR HAS OCCURED, PROBABLY BECAUSE OF BAD COPYING/DISK USED. - HE STROBOSCOPICAL? (FLICKERING) PART WAS SUGGESTED BY - REW. - HE BLINKING OF STARS TOGETHER WITH - HAKE'S PICTURES WAS SUGGESTED BY - HAKE HIMSELF. - ICTURES (THOSE BLACK&WHITE PICTURES DURING LOAD) THEY MIGHT CAUSE YOU TO LAUGH! - FCOURSE MOST OF THE OTHER PICTURES ARE ALSO MADE UP BY - . - LL THE REST OF THE DESIGN AND SLOGANS ARE DONE BY ME. - NE MUSIC-PIECE WAS RELOCATED BY - AGIC. - LL CODE, EXCEPT THE LOADER, WAS DONE BYME. - LOADER THAT THE DEMO USED WAS CODED BY - GONY. - UR NEXT DEMO WILL BE EVEN COOLER! (IF THERE WILL BE ANY) - ECAUSE THE WHOLE " - 2" WAS ACTUALLY NOT ONLY FUN BUT ALSO MADE ME UNDERSTAND SOME MORE THINGS ABOUT CODINGWHICH - CAN MAKE USE OF FOR COMING PRODUCTIONS. - SED TOOLS... - - MPACT - AYMANS - NTIFAN - RIDE - NIFIER - - HOPE YOU CAN ENJOY THE DEMO LIKE IT WAS MENT. - HE END? - - - -

We Hate PC 2 by Spiders-Crew

We Hate PC 2. - ! - TURBO ASS. BY WOLFRAM ROEMHILD (C) 85 BY OMIKRON GERMANY IMPROVED BY FAIRLIGHT,AGONY,MEDIUM *> END OF TRIP 1 FIRST DUDE: 0801 LAST DUDE : 8010 *> END OF TRIP 2 FIRST DUDE: 0801 LAST DUDE : 8010 (!) SHITS: 0 - - GVZAK BY PVCF 1994 - FGGHHIIJJKLMMNOPQRSTUWXZ[]_ "$')+.147:> -

We Hate PC 2 by Spiders-Crew

We Hate PC 2VPWPXPYPZP[P/P PI - - * - * - * - .. * -

We Hate PC by Spiders-Crew

We Hate PCPLAYTIMERS ... : : - TRACKS: $ - SECTORS: $ - INSTRUMENTS:$ - GLIDES: $ - - NOTES TO THE MUSIC NAME: - - - - RESPECT 2: PVCF,JEFF,MOOG, - TPOS TBB,PRI,ED,METAL,GREGFEEL, - SNUM TMG,DGAZZ,KB AND ALL THOSE - SPOS MIGHTY CODERS IN THE SCENE - BQACIDTRACKPLR V3.2+++! - 4 REAL? [Y/N]SEARCHING FILEDEPACKING DATAPACKING DATASCANNING DATALOADING FILESAVING FILE? - UIT THE COLORFUL WORLD OF THE - O DRIVE!!!INSTRUMENT DOESN'T EXIST...INSTRUMENT ALREADY USED - REPLACE [Y/N]?OVERWRITE [Y/N]? - DDDFPFPPF CCDDEFFGGAAH-#-#--#-#-#-GLD DUR INS SARDNSX]"*****GLOLNSW - *END...LOOP: MAXV= REP. TRP+ TRP- !SNG= !SPD= *????* - C#?CLEAR SONG?CLEAR MUSIC? - NOTES TO THE MUSIC - RESPECT 2: PVCF,JEFF,MOOG, - I TBB,PRI,ED,METAL,GREGFEEL, - I TMG,DGAZZ,KB AND ALL THOSE - I MIGHTY CODERS IN THE SCENE - CALCULATE GLIDESHOW GLIDETABLE EDIT GLIDE-FX CLEAR GLIDETAB.EDIT PARAMETERS - LEASE ENTER THE FOLLOWING PARAMETERS! - ARS TO REACH=000H - ALL GLIDE-FX USED UP, SORRY! - MUSICCALLS PER TICK (N-1): - INSTRUMENTCALLS AFTER MUSICCALL: - CALLS PER FRAME (N-1): - EDIT PARAMETERS OF SONG# - PARAMETERS ARE:*,**,*! - ELPSCREENS (C) BY - UST A FEW WORDS IN ADVANCE OF THE - I ACTUAL HELPSCREENS: - F YOU WORK IN EITHER THE PULSETABLE- - EDITOR OR THE FILTERTABLEEDITOR YOU - SHOULD NEVER INSERT/DELETE ITEMS THAT - BELONG TO OTHER INSTRUMENTS THAN THE - ONE YOU ARE EDITING AT THAT MOMENT. - F YOU FAIL TO DO SO, IT MAY MESS UP - THE WHOLE TABLE (OR LITTLE PIECES OF - IT - HAVEN'T THOUGHT THAT FAR, YET). - LEASE REALIZE HOW MUCH THE EDITOR - HELPS YOU EDITING THOSE (S.A.) TABLES. - T AUTOMATICALLY PUTS DOWN THE POINTER - TO THE NEXT POSITION WHEN YOU HIT - C AND IT UPDATES ALL THOSE COMPLEX - POINTERS WHILE INSERTING/DELETING. - ELPSCREENS (C) BY - EYCOMMANDS - EDITOR:JQ - _JE .. EXIT CURRENT ACTIVITY/TO MAIN - .. SWITCH BETWEEN TRACK/INSTR. - JI AND EXIT CURRENT ACTIVITYJD - F1JD .. START PLAYING CURRENT SONGJC - F3JD .. STOP PLAYINGJQ - F5JD .. CONTINUE PLAYING AFTER STOP - F7JD .. FAST FORWARDJQ - .. PLAY SINGLE FRAMEJL - SHF +.. SWITCH TO NEXT SONGJJ - SHF -.. PREVIOUS SONGJP - JE .. SWITCH BETWEEN FRAMECOUNTER- - JI AND RASTERTIME-DISPLAYJG - /JE .. CLEAR MAXIMUM RASTERTIMEJE - ! THOSE COMMANDS WORK THROUGHOUT THE !!JM WHOLE EDITORJM ! - D .. FAST SCROLL UP - D .. FAST SCROLL DOWN - E .. GET TRACK TO BUFFER - E .. PUT TRACK FROM BUFFER - E .. EXCHANGE TRACKS (ENTER1,2, OR - I 3 AS DESTINATION TRACK) - XX (REPEAT SECTOR) - =X (VOLUME IN $D418) - [0..F].. ENTER NUMBER AS SECTOR OR - SHF+CR.. ENTER CURRENT SECTOR (TRY /!) - !COMMON COMMANDS LIKE - ETC.!!ALSO WORK THEY'RE JUST NOT LISTED HERE! - .. FAST SCROLL UP/DOWN - F2/F8 .. TRANSPOSE U/D FROM POSITION - F4/F6 .. GET/PUT SECTOR FROM POSITION - C .. NEXT/PREVIOUS SECTOR - SHF+CR.. LEAVE TO TRACKEDITOR (TRY /!) - AWSEDFTGYHUJ .. YOUR PERSONAL PIANO - J .. ENTER OCTAVE (WORKS ON - P ANY NOTE OR WAITCOM.) - FURTHER INFORMATION ABOUT COMS - - ESCRIPTION OF THE SECTOR COMMANDS - XX .. SET THE DURATION 4 THIS VOICE - XX .. ENABLES INSTRUMENT XX - XX .. USES GLIDEFX XX TO GLIDE FROM - I THE NOTE RIGHT UNDER THE COM. - I 2 THE ONE ANOTHER LINE LOWER - =XX .. SETS THE AD TO XX UNTIL IT'S - =XX .. LIKE AD, JUST FOR THE - =XX .. TUNES THE PULSEPOINTER ( - I MAKES A CONTINOUS MOTION!) - =XX .. S.A. FOR THE FILTERPOINTER - =XX .. TUNES THE STARTFILTERFREQ. - ! .. SKIPS THE GATE AND WAITS - .. RESETS THE VOICE TO SAVE RTM - * .. MARKS THE END OF THE SECTOR - D .. NEXT/PREVIOUS INSTRUMENT - E .. ON POINTER - GO TO TABLE - DOWN/UP.. EDIT ARPEGGIO/FILTERTABLE - SHF+CR .. EDIT PULSETABLE - D .. ON VIBPAR2 - SET DIRECTION - SHF+CR .. GO TO NEXT TABLE (ON - J SHF DECIDES TO WHICH TABLE) - C .. LEAVE TO INSTRUMENTEDITOR - AND NUMBERS DO - THEIR JOB AS WELL AS - ! THE NEXT PAGE DESCRIBES HOW ALL THE !! INSTRUMENT TABLES WORK - WAYS OF FUNCTION OF THE TABLES: - D INDICATES HIFREQ/DRUM MODE - XX YY .. YY = TRANSPOSEVALUE, - IF XX = 90H, YY POINTS TO THE NEXT - POSITION -> LOOP - IF XX > 90H THE INSTR. STOPS TOTALLY - ! WHICH SAVES A DAMN LOT OF RASTERTIME ! - IT DOES THE SAME AS THE ST0 - CN = COUNTER (ADD HOW OFTEN - - C 00H MEANS 100H TIMES) - C PT = POINTER TO NEXT POSITION - D PT = 00H MEANS STOP MOTION - D YOU CAN MAKE LOOPS USING THE PT - D YOU ALWAYS NEED TO POINT TO THE!! - G NEXT PULSE POSITION (THE NEXT !! - G VALID 0ADD/CNPT-COMBINATION) - ADDVALUE (16BT .. THE - ACCEPTS 11BIT) - C#?CLEAR SONG?CLEAR MUSIC? - NOTES TO THE MUSIC - RESPECT 2: PVCF,JEFF,MOOG, - I TBB,PRI,ED,METAL,GREGFEEL, - I TMG,DGAZZ,KB AND ALL THOSE - I MIGHTY CODERS IN THE SCENE - CALCULATE GLIDESHOW GLIDETABLE EDIT GLIDE-FX CLEAR GLIDETAB.EDIT PARAMETERS - LEASE ENTER THE FOLLOWING PARAMETERS! - ALL GLIDE-FX USED UP, SORRY! - MUSICCALLS PER TICK (N-1): - INSTRUMENTCALLS AFTER MUSICCALL: - CALLS PER FRAME (N-1): - EDIT PARAMETERS OF SONG# - PARAMETERS ARE:*,**,*! - ELPSCREENS (C) BY - UST A FEW WORDS IN ADVANCE OF THE - I ACTUAL HELPSCREENS: - F YOU WORK IN EITHER THE PULSETABLE- - EDITOR OR THE FILTERTABLEEDITOR YOU - SHOULD NEVER INSERT/DELETE ITEMS THAT - BELONG TO OTHER INSTRUMENTS THAN THE - ONE YOU ARE EDITING AT THAT MOMENT. - F YOU FAIL TO DO SO, IT MAY MESS UP - THE WHOLE TABLE (OR LITTLE PIECES OF - IT - HAVEN'T THOUGHT THAT FAR, YET). - LEASE REALIZE HOW MUCH THE EDITOR - HELPS YOU EDITING THOSE (S.A.) TABLES. - T AUTOMATICALLY PUTS DOWN THE POINTER - TO THE NEXT POSITION WHEN YOU HIT - C AND IT UPDATES ALL THOSE COMPLEX - POINTERS WHILE INSERTING/DELETING. - ELPSCREENS (C) BY - EYCOMMANDS - EDITOR:JQ - _JE .. EXIT CURRENT ACTIVITY/TO MAIN - .. SWITCH BETWEEN TRACK/INSTR. - JI AND EXIT CURRENT ACTIVITYJD - F1JD .. START PLAYING CURRENT SONGJC - F3JD .. STOP PLAYINGJQ - F5JD .. CONTINUE PLAYING AFTER STOP - F7JD .. FAST FORWARDJQ - .. PLAY SINGLE FRAMEJL - SHF +.. SWITCH TO NEXT SONGJJ - SHF -.. PREVIOUS SONGJP - JE .. SWITCH BETWEEN FRAMECOUNTER- - JI AND RASTERTIME-DISPLAYJG - /JE .. CLEAR MAXIMUM RASTERTIMEJE - ! THOSE COMMANDS WORK THROUGHOUT THE !!JM WHOLE EDITORJM ! - D .. FAST SCROLL UP - D .. FAST SCROLL DOWN - E .. GET TRACK TO BUFFER - E .. PUT TRACK FROM BUFFER - E .. EXCHANGE TRACKS (ENTER1,2, OR - I 3 AS DESTINATION TRACK) - XX (REPEAT SECTOR) - =X (VOLUME IN $D418) - [0..F].. ENTER NUMBER AS SECTOR OR - SHF+CR.. ENTER CURRENT SECTOR (TRY /!) - !COMMON COMMANDS LIKE - ETC.!!ALSO WORK THEY'RE JUST NOT LISTED HERE! - .. FAST SCROLL UP/DOWN - F2/F8 .. TRANSPOSE U/D FROM POSITION - F4/F6 .. GET/PUT SECTOR FROM POSITION - C .. NEXT/PREVIOUS SECTOR - SHF+CR.. LEAVE TO TRACKEDITOR (TRY /!) - AWSEDFTGYHUJ .. YOUR PERSONAL PIANO - J .. ENTER OCTAVE (WORKS ON - P ANY NOTE OR WAITCOM.) - FURTHER INFORMATION ABOUT COMS - - ESCRIPTION OF THE SECTOR COMMANDS - XX .. SET THE DURATION 4 THIS VOICE - XX .. ENABLES INSTRUMENT XX - XX .. USES GLIDEFX XX TO GLIDE FROM - I THE NOTE RIGHT UNDER THE COM. - I 2 THE ONE ANOTHER LINE LOWER - =XX .. SETS THE AD TO XX UNTIL IT'S - =XX .. LIKE AD, JUST FOR THE - =XX .. TUNES THE PULSEPOINTER ( - I MAKES A CONTINOUS MOTION!) - =XX .. S.A. FOR THE FILTERPOINTER - =XX .. TUNES THE STARTFILTERFREQ. - ! .. SKIPS THE GATE AND WAITS - .. RESETS THE VOICE TO SAVE RTM - * .. MARKS THE END OF THE SECTOR - D .. NEXT/PREVIOUS INSTRUMENT - E .. ON POINTER - GO TO TABLE - DOWN/UP.. EDIT ARPEGGIO/FILTERTABLE - SHF+CR .. EDIT PULSETABLE - D .. ON VIBPAR2 - SET DIRECTION - SHF+CR .. GO TO NEXT TABLE (ON - J SHF DECIDES TO WHICH TABLE) - C .. LEAVE TO INSTRUMENTEDITOR - AND NUMBERS DO - THEIR JOB AS WELL AS - ! THE NEXT PAGE DESCRIBES HOW ALL THE !! INSTRUMENT TABLES WORK - WAYS OF FUNCTION OF THE TABLES: - D INDICATES HIFREQ/DRUM MODE - XX YY .. YY = TRANSPOSEVALUE, - IF XX = 90H, YY POINTS TO THE NEXT - POSITION -> LOOP - IF XX > 90H THE INSTR. STOPS TOTALLY - ! WHICH SAVES A DAMN LOT OF RASTERTIME ! - IT DOES THE SAME AS THE ST0 - CN = COUNTER (ADD HOW OFTEN - - C 00H MEANS 100H TIMES) - C PT = POINTER TO NEXT POSITION - D PT = 00H MEANS STOP MOTION - D YOU CAN MAKE LOOPS USING THE PT - D YOU ALWAYS NEED TO POINT TO THE!! - G NEXT PULSE POSITION (THE NEXT !! - G VALID 0ADD/CNPT-COMBINATION) - ADDVALUE (16BT .. THE - ACCEPTS 11BIT) -

We Hate PC by Spiders-Crew

We Hate PC - NTER FILENAME! - - - - - - - - FILENAME:" " - O - BQACIDTRACKPLR V3.2 - FGGHHIIJJKLMMNOPQRSTUWXZ[]_ "$')+.147:> - BQACIDTRACKPLR V3.2+++! - - - - - - - - - - - O - INCOMPLETE SECTORINCOMPLETE TRACK MUSIC INCOMPLETE! INCOMPLETE SONG NO WAVES-NO SOUND->FILE NOT FOUND!->LOADERROR ... NOT AN ATP V3.2+!DRIVE NOT PRESENTFATAL ERROR # OCURREDPRESS SPACE TO RESTART PACKER! - NTER NEW STARTADRESS! - RELOCATING MUSICDATA - RELOCATING MUSICPLAYER - F YOU RELOCATED TO ANY ADRESS BUT - 0900H YOU WILL HAVE TO RELOAD THE - TO START OVER OR _TO RESET - CHECKING ORGANIZATION OF SECTORS: - CHECKING INSTRUMENT ORGANIZATION: - CHECKING GLIDE-FX: - REORGANIZING SECTORS... - REORGANIZING INSTRUMENTS... - COPYING INSTRUMENTS: - COPYING SECTORS: - COPYING GLIDE-FX: - HECKING MUSIC DATA ... - ACKING MUSIC ... - NTER MESSAGE FOR AUDIENCE! - - GANJA POWERED -FILENAME:" "EXTENSION:" " - CZAKCUNPACIDTRACKPLR V3.2+++RELOCATING FROM 0000H TO 0000H. - - BQACIDTRACKPLR V3.2 - FGGHHIIJJKLMMNOPQRSTUWXZ[]_ "$')+.147:> - INCOMPLETE SECTORINCOMPLETE TRACK MUSIC INCOMPLETE! INCOMPLETE SONG NO WAVES-NO SOUND->FILE NOT FOUND!->LOADERROR - . NOT AN ATP V3.2+!DRIVE NOT PRESENTFATAL ERROR # OCURREDPRESS SPACE TO RESTART PACKER! - NTER NEW STARTADRESS! - RELOCATING MUSICDATA - RELOCATING MUSICPLAYER - F YOU RELOCATED TO ANY ADRESS BUT - 0900H YOU WILL HAVE TO RELOAD THE - TO START OVER OR _TO RESET - CHECKING ORGANIZATION OF SECTORS: - CHECKING INSTRUMENT ORGANIZATION: - CHECKING GLIDE-FX: - REORGANIZING SECTORS - REORGANIZING INSTRUMENTS - COPYING INSTRUMENTS: - COPYING SECTORS: - COPYING GLIDE-FX: - HECKING MUSIC DATA - NTER MESSAGE FOR AUDIENCE! - - GANJA POWERED -FILENAME:" - CZAKCUNPACIDTRACKPLR V3.2 - +RELOCATING FROM -

We Hate PC by Spiders-Crew

We Hate PCAAACDESIC V2 **** 64K RAM SYSTEM 38911 BASIC BYTES FREE READY. LOAD"D.S.DER LAMER/FZ",8,1: SEARCHING FOR D.S.DER LAMER/FZ LOADING READY. RUN -

We Hate PC by Spiders-Crew

We Hate PC DA GROOVE, DEDICATED 2 MY GIRLFRIEND SANDRA. ????? 0F ?????????'98! PLAYTIME LEFT:1:54:1 MIN PLAYFRAMES LEFT: 1645H - - ????? 0 - QACIDTRACKPLR V3.2+++! - FHFRRRRRR __QQ R RHRHHMNOP - - QACIDTRACKPLR V3.2 - FGGHHIIJJKLMMNOPQRSTUWXZ[]_ "$')+.147:> - F __QQ R RHRHHMNOP -